18.5. Image Copies with Scaling

To copy regions of a source image into a destination image, potentially performing format conversion, arbitrary scaling, and filtering, call:


void vkCmdBlitImage(
    VkCommandBuffer                             commandBuffer,
    VkImage                                     srcImage,
    VkImageLayout                               srcImageLayout,
    VkImage                                     dstImage,
    VkImageLayout                               dstImageLayout,
    uint32_t                                    regionCount,
    const VkImageBlit*                          pRegions,
    VkFilter                                    filter);

vkCmdBlitImage must not be used for multisampled source or destination images. Use vkCmdResolveImage for this purpose.

The VkImageBlit structure is defined as:


typedef struct VkImageBlit {
    VkImageSubresourceLayers    srcSubresource;
    VkOffset3D                  srcOffsets[2];
    VkImageSubresourceLayers    dstSubresource;
    VkOffset3D                  dstOffsets[2];
} VkImageBlit;

For each element of the pRegions array, a blit operation is performed between the region of srcSubresource of srcImage (bounded by srcOffsets[0] and srcOffsets[1]) and a region of dstSubresource of dstImage (bounded by dstOffsets[0] and dstOffsets[1]).

If sizes of source and destination extents do not match, scaling is performed by applying the filtering mode specified by filter parameter. VK_FILTER_LINEAR uses bilinear interpolation, and VK_FILTER_NEAREST uses point sampling. When using VK_FILTER_LINEAR, magnifying blits may generate texel coordinates outside of the source region. If those coordinates are outside the bounds of the image level, the coordinates are clamped as in VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE address mode. However, if the coordinates are outside the source region but inside the image level, the implementation may clamp coordinates to the source region.

If source and destination extents are identical, no filtering is performed. Pixels in the axis-aligned region bounded by srcOffsets[0] and srcOffsets[1] will be copied to the destination region bound by dstOffsets[0] and dstOffsets[1]. In the case where dstOffsets[0].x > dstOffsets[1].x the copied pixels are reversed in that direction. Likewise for y and z.

Blits are done layer by layer starting with the baseArrayLayer member of srcSubresource for the source and dstSubresource for the destination. layerCount layers are blitted to the destination image.

3D textures are blitted slice by slice. Slices in the source region bounded by srcOffsets[0].z and srcOffsets[1].z are copied to slices in the destination region bounded by dstOffsets[0].z and dstOffsets[1].z. For each destination slice, a source z coordinate is linearly interpolated between srcOffsets[0].z and srcOffsets[1].z. If the filter parameter is VK_FILTER_LINEAR then the value sampled from the source image is taken by doing linear filtering using the interpolated z coordinate. If filter parameter is VK_FILTER_NEAREST then value sampled from the source image is taken from the single nearest slice (with undefined rounding mode).

The following filtering and conversion rules apply:

Signed and unsigned integers are converted by first clamping to the representable range of the destination format, then casting the value.